ZBrush + UE 打造的实时游戏角色 Tetra:兼顾写实细节与游戏可用性

AI3D 发表于 3 周前 浏览 1 分类 创作分享

Take a Look at This Real-Time Game Character Created Using ZBrush and Unreal Engine

Tetra 是一个实时游戏角色,由 DMU 游戏艺术专业学生 Yusuf Kemal Borekci 制作。他们在其 ArtStation 个人主页 上分享了部分制作过程,并解释说其目标是实现逼真的细节,同时保持游戏就绪的风格,重点关注纹理和 UV 效率。

他们补充说,他们使用 MetaHuman 来绑定和动画面部,并测试面部表现。他们使用的其他软件包括 Maya、3ds Max、ZBrush、Unreal Engine、Substance 3D Painter、FiberShop、Blender 和 Marvelous Designer。

Take a Look at This Real-Time Game Character Created Using ZBrush and Unreal Engine
Take a Look at This Real-Time Game Character Created Using ZBrush and Unreal Engine

这个角色看起来像个强悍的狠角色,像是不会让任何人占她便宜的人。风格非常酷,你可以想象她出现在一款动作游戏里,也许是一款设定在反乌托邦城市中的游戏(在我的想象里,她骑着一辆摩托车)。

Yusuf Kemal Borekci 还分享了一些 WIP 图:

Take a Look at This Real-Time Game Character Created Using ZBrush and Unreal Engine
Take a Look at This Real-Time Game Character Created Using ZBrush and Unreal Engine
Take a Look at This Real-Time Game Character Created Using ZBrush and Unreal Engine
Take a Look at This Real-Time Game Character Created Using ZBrush and Unreal Engine

如果你想阅读有关创作过程的更详细分解,可以阅读这位艺术家的博客,还可以查看他们的其他项目,例如实时毛发 groom 或3D 游戏角色 Yuzuki。

Take a Look at This Real-Time Game Character Created Using ZBrush and Unreal Engine
Take a Look at This Real-Time Game Character Created Using ZBrush and Unreal Engine

相关链接

原文链接:https://80.lv/articles/take-a-look-at-this-real-time-game-character-created-using-zbrush-and-unreal-engine

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