{"id":274,"date":"2025-03-06T01:09:28","date_gmt":"2025-03-05T17:09:28","guid":{"rendered":"https:\/\/ai.3dyyds.com\/?p=274"},"modified":"2025-03-06T01:09:28","modified_gmt":"2025-03-05T17:09:28","slug":"arnold","status":"publish","type":"post","link":"https:\/\/ai3d.work\/?p=274","title":{"rendered":"Arnold"},"content":{"rendered":"<p><strong>Maya\u963f\u8bfa\u5fb7\u6e32\u67d3\u5668\u63d2\u4ef6 MtoA SolidAngle Maya To Arnold v5.4.7.1 2023\/2024\/2025 Win\u66ff\u6362\u7834\u89e3\u7248<\/strong><\/p>\n<p>Arnold \u662f\u4e00\u6b3e\u9ad8\u7ea7\u7684\u3001\u8de8\u5e73\u53f0\u7684\u6e32\u67d3 API\u3002\u4e0e\u4f20\u7edf\u7528\u4e8e CG \u52a8\u753b\u7684 scanline\uff08\u626b\u63cf\u7ebf\uff09\u6e32\u67d3\u5668\uff08Renderman\uff09\u4e0d\u540c\uff0cArnold \u662f\u7167\u7247\u771f\u5b9e\u3001\u57fa\u4e8e\u7269\u7406\u7684\u5149\u7ebf\u8ffd\u8e2a\u6e32\u67d3\u5668\u3002\u53ef\u4ee5\u5355\u72ec\u6e32\u67d3\u51fa\u771f\u5b9e\u5149\u7167\uff0c\u9634\u5f71\uff0c\u51f9\u51f8\u7b49\u7279\u6027\u7684\u8d34\u56fe<\/p>\n<p>Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.\u00a0It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.<\/p>\n<p>\u5b89\u88c5\u6b65\u9aa4\uff1a<\/p>\n<ul>\n<li>\u5b89\u88c5\u63d2\u4ef6\uff0c\u62f7\u8d1dai.dll\u5230C:\\Program Files\\Autodesk\\Arnold\\\u4f60\u7684Maya\u7248\u672c\\bin\u6587\u4ef6\u5939\u91cc\u9762\uff0c\u66ff\u6362\u5373\u53ef<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Maya\u963f\u8bfa\u5fb7\u6e32\u67d3\u5668\u63d2\u4ef6 MtoA SolidAngle Maya To Arnold v5.4.7.1 2023\/2024\/2025 Win\u66ff\u6362\u7834\u89e3\u7248 Arnold \u662f\u4e00\u6b3e\u9ad8\u7ea7\u7684\u3001\u8de8\u5e73\u53f0\u7684\u6e32\u67d3 API\u3002\u4e0e\u4f20\u7edf\u7528\u4e8e CG \u52a8\u753b\u7684 scanl&#8230;<\/p>\n","protected":false},"author":1,"featured_media":275,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[42],"tags":[],"class_list":["post-274","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-render-plugin"],"_links":{"self":[{"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/posts\/274","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ai3d.work\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=274"}],"version-history":[{"count":1,"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/posts\/274\/revisions"}],"predecessor-version":[{"id":276,"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/posts\/274\/revisions\/276"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/media\/275"}],"wp:attachment":[{"href":"https:\/\/ai3d.work\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=274"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ai3d.work\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=274"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ai3d.work\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=274"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}