{"id":233,"date":"2025-03-05T00:57:29","date_gmt":"2025-03-04T16:57:29","guid":{"rendered":"https:\/\/ai.3dyyds.com\/?p=233"},"modified":"2025-03-05T00:59:28","modified_gmt":"2025-03-04T16:59:28","slug":"3dmax2025-2","status":"publish","type":"post","link":"https:\/\/ai3d.work\/?p=233","title":{"rendered":"3DMax2017"},"content":{"rendered":"<p><strong>Autodesk 3ds Max 2017 SP2\u00a0Win64 \u4e2d\u6587\/\u82f1\u6587\u591a\u8bed\u8a00\u7248\u672c + \u6ce8\u518c\u673a<\/strong><\/p>\n<p>3D Studio Max\uff0c\u5e38\u7b80\u79f0\u4e3a3ds Max\u6216MAX\uff0c\u662fAutodesk\u516c\u53f8\u5f00\u53d1\u7684\u57fa\u4e8eWin\u7cfb\u7edf\u7684\u4e09\u7ef4\u52a8\u753b\u6e32\u67d3\u548c\u5236\u4f5c\u8f6f\u4ef6\u3002\u5176\u524d\u8eab\u662f\u57fa\u4e8eDOS\u64cd\u4f5c\u7cfb\u7edf\u76843D Studio\u7cfb\u5217\u8f6f\u4ef6\u3002\u5728Windows NT\u51fa\u73b0\u4ee5\u524d\uff0c\u5de5\u4e1a\u7ea7\u7684CG\u5236\u4f5c\u88abSGI\u56fe\u5f62\u5de5\u4f5c\u7ad9\u6240\u5784\u65ad\u30023D Studio Max + Windows NT\u7ec4\u5408\u7684\u51fa\u73b0\u4e00\u4e0b\u5b50\u964d\u4f4e\u4e86CG\u5236\u4f5c\u7684\u95e8\u69db\uff0c\u9996\u9009\u5f00\u59cb\u8fd0\u7528\u5728\u7535\u8111\u6e38\u620f\u4e2d\u7684\u52a8\u753b\u5236\u4f5c\uff0c\u540e\u66f4\u8fdb\u4e00\u6b65\u5f00\u59cb\u53c2\u4e0e\u5f71\u89c6\u7247\u7684\u7279\u6548\u5236\u4f5c<\/p>\n<p>Extend 3ds Max\u00ae with new geometric objects and modifiers by creating graphs in a visual environment similar to the Slate material editor. Max Creation Graph, a new node-based tool creation environment, lets you create new node types by saving graphs called compounds, or choose from several hundred different node types (operators) that can be connected together to create new tools and visual effects. New tools can be packaged and shared with other users.<\/p>\n<p>3DS MAX 2017\u65b0\u7279\u6027\uff1a<\/p>\n<ul>\n<li>Viewport navigation: Orbit point of interest \/ Orbit subobject<\/li>\n<li>Viewport zoom is now infinite<\/li>\n<li>Local Aligned coordinate system for subobjects. Verts and edges have local coordinate systems.<\/li>\n<li>mirror tool now has geometry mode \u2013 adds geometry modifier<\/li>\n<li>UV editor; flatten by material id<\/li>\n<li>UV editor; flatten by smoothing groups<\/li>\n<li>A lot of new tools in curve editor + buffer curves<\/li>\n<li>Offset controllers<\/li>\n<li>Camera sequencer<\/li>\n<li>Physical material<\/li>\n<li>Slate material editor can now pick mats from legacy editor sample slots via RMB<\/li>\n<li>New render added \u2013 ART. Seems like it\u2019s the same raytracing engine used in 360, but with animation ability.<\/li>\n<li>Mental ray is now installed separately (as a sub-component).<\/li>\n<li>Scene converter \u2013 converts scenes to ART renderer.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Autodesk 3ds Max 2017 SP2\u00a0Win64 \u4e2d\u6587\/\u82f1\u6587\u591a\u8bed\u8a00\u7248\u672c + \u6ce8\u518c\u673a 3D Studio Max\uff0c\u5e38\u7b80\u79f0\u4e3a3ds Max\u6216MAX\uff0c\u662fAutodesk\u516c\u53f8\u5f00\u53d1\u7684\u57fa\u4e8eWin\u7cfb\u7edf\u7684\u4e09\u7ef4\u52a8\u753b\u6e32\u67d3\u548c\u5236\u4f5c\u8f6f\u4ef6\u3002\u5176\u524d\u8eab\u662f\u57fa\u4e8eD&#8230;<\/p>\n","protected":false},"author":1,"featured_media":166,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[35],"tags":[],"class_list":["post-233","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3dmax"],"_links":{"self":[{"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/posts\/233","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ai3d.work\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=233"}],"version-history":[{"count":2,"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/posts\/233\/revisions"}],"predecessor-version":[{"id":235,"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/posts\/233\/revisions\/235"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ai3d.work\/index.php?rest_route=\/wp\/v2\/media\/166"}],"wp:attachment":[{"href":"https:\/\/ai3d.work\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=233"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ai3d.work\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=233"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ai3d.work\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=233"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}